{"hash":"0x68821369A2CEADD5","ns":"PED","name":"_GET_IS_PED_COMMAND_HASH_PRESENT","slug":"_GET_IS_PED_COMMAND_HASH_PRESENT","official":false,"named":true,"luaName":"GetIsPedCommandHashPresent","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"commandHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_COMMAND_HASH_PRESENT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_COMMAND_HASH_PRESENT.md","snippets":{"lua":"local retval = GetIsPedCommandHashPresent(ped, commandHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x68821369A2CEADD5, ped, commandHash, Citizen.ReturnResultAnyway())","js":"const retval = GetIsPedCommandHashPresent(ped, commandHash);","jsInvoke":"const retval = Citizen.invokeNative('0x68821369A2CEADD5', ped, commandHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x68821369A2CEADD5, ped, commandHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}