# PED::_GET_IS_PED_IN_DISPUTE_WITH_PED

- **Hash:** `0x331550B212014B92`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetIsPedInDisputeWithPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_IN_DISPUTE_WITH_PED

## Signature

```c
BOOL _GET_IS_PED_IN_DISPUTE_WITH_PED(Ped ped, Ped pedInDisputeWith);
```

## Parameters

- `ped` (`Ped`)
- `pedInDisputeWith` (`Ped`)

## Returns

`BOOL`

## Description

Returns true if ped is in a dispute another ped (pedInDisputeWith can also be 0)

## Usage

### Lua

```lua
local retval = GetIsPedInDisputeWithPed(ped, pedInDisputeWith)

-- always available, by hash
local retval = Citizen.InvokeNative(0x331550B212014B92, ped, pedInDisputeWith, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetIsPedInDisputeWithPed(ped, pedInDisputeWith);

// by hash
const retval = Citizen.invokeNative('0x331550B212014B92', ped, pedInDisputeWith, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x331550B212014B92, ped, pedInDisputeWith);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
