{"hash":"0xE4C11F104620DDCE","ns":"PED","name":"_GET_LOOTING_FLAG","slug":"_GET_LOOTING_FLAG","official":false,"named":true,"luaName":"GetLootingFlag","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"lootFlag","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"lootFlag: see SET_LOOTING_FLAG"}],"examples":[],"aliases":[],"enums":["CLootingFlags__Flags"],"related":["0x6569F31A01B4C097"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_GET_LOOTING_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_GET_LOOTING_FLAG.md","snippets":{"lua":"local retval = GetLootingFlag(ped, lootFlag)","luaInvoke":"local retval = Citizen.InvokeNative(0xE4C11F104620DDCE, ped, lootFlag, Citizen.ReturnResultAnyway())","js":"const retval = GetLootingFlag(ped, lootFlag);","jsInvoke":"const retval = Citizen.invokeNative('0xE4C11F104620DDCE', ped, lootFlag, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE4C11F104620DDCE, ped, lootFlag);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}