# PED::_GET_PED_ATTITUDE

- **Hash:** `0x7CC2186C32D3540A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedAttitude`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PED_ATTITUDE

## Signature

```c
int _GET_PED_ATTITUDE(Ped ped, Player player);
```

## Parameters

- `ped` (`Ped`)
- `player` (`Player`)

## Returns

`int`

## Description

AI_ATTITUDE_NEUTRAL = 0,
AI_ATTITUDE_FRIENDLY,
AI_ATTITUDE_WARY,
AI_ATTITUDE_COMBATIVE,
AI_ATTITUDE_NEVER_MET

## Usage

### Lua

```lua
local retval = GetPedAttitude(ped, player)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7CC2186C32D3540A, ped, player, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPedAttitude(ped, player);

// by hash
const retval = Citizen.invokeNative('0x7CC2186C32D3540A', ped, player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x7CC2186C32D3540A, ped, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
