{"hash":"0x56E58D4D118FB45E","ns":"PED","name":"_GET_PED_BLACKBOARD_FLOAT","slug":"_GET_PED_BLACKBOARD_FLOAT","official":false,"named":true,"luaName":"GetPedBlackboardFloat","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"ped","type":"Ped"},{"name":"variableName","type":"const char*"}],"summary":"Can be used to get a peds foliage raw height: variableName = FoliageHeight","descriptions":[{"source":"alloc8or","format":"text","body":"Can be used to get a peds foliage raw height: variableName = FoliageHeight"}],"examples":[],"aliases":[],"enums":[],"related":["0x437C08DB4FEBE2BD","0x411189E51B8020BA"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_FLOAT.md","snippets":{"lua":"local retval = GetPedBlackboardFloat(ped, variableName)","luaInvoke":"local retval = Citizen.InvokeNative(0x56E58D4D118FB45E, ped, variableName, Citizen.ResultAsFloat())","js":"const retval = GetPedBlackboardFloat(ped, variableName);","jsInvoke":"const retval = Citizen.invokeNative('0x56E58D4D118FB45E', ped, variableName, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x56E58D4D118FB45E, ped, variableName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}