# PED::_GET_PED_BLACKBOARD_HASH

- **Hash:** `0xBF5E791BBBF90A3C`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedBlackboardHash`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_HASH

## Signature

```c
Hash _GET_PED_BLACKBOARD_HASH(Ped ped, const char* variableName);
```

## Parameters

- `ped` (`Ped`)
- `variableName` (`const char*`)

## Returns

`Hash`

## Usage

### Lua

```lua
local retval = GetPedBlackboardHash(ped, variableName)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBF5E791BBBF90A3C, ped, variableName, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPedBlackboardHash(ped, variableName);

// by hash
const retval = Citizen.invokeNative('0xBF5E791BBBF90A3C', ped, variableName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xBF5E791BBBF90A3C, ped, variableName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_HASH.md) — BodyPartChained OverloadMostInjuredBodyPart LeftLeg Legs RightArm
- [PED::_REMOVE_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_HASH.md)

*Sources: alloc8or RDR3 NativeDB.*
