{"hash":"0xCC2B20596E29E4E3","ns":"PED","name":"_GET_PED_COMBAT_ATTRIBUTE","slug":"_GET_PED_COMBAT_ATTRIBUTE","official":false,"named":true,"luaName":"GetPedCombatAttribute","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"attributeIndex","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["Combat__Attribute__Enum"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_GET_PED_COMBAT_ATTRIBUTE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_GET_PED_COMBAT_ATTRIBUTE.md","snippets":{"lua":"local retval = GetPedCombatAttribute(ped, attributeIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0xCC2B20596E29E4E3, ped, attributeIndex, Citizen.ReturnResultAnyway())","js":"const retval = GetPedCombatAttribute(ped, attributeIndex);","jsInvoke":"const retval = Citizen.invokeNative('0xCC2B20596E29E4E3', ped, attributeIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xCC2B20596E29E4E3, ped, attributeIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}