# PED::_GET_PED_COMBAT_SPEED

- **Hash:** `0xFFDE295662405B25`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedCombatSpeed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PED_COMBAT_SPEED

## Signature

```c
int _GET_PED_COMBAT_SPEED(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`int`

## Description

*Source: alloc8or RDR3 NativeDB*

Gets the ped combat speed enum. See _SET_PED_COMBAT_SPEED for CCombatData__Speed values.

*Source: VORPCORE RDR3natives*

_GET_PED_COMBAT_M* - _GET_PED_C*

## Usage

### Lua

```lua
local retval = GetPedCombatSpeed(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFFDE295662405B25, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPedCombatSpeed(ped);

// by hash
const retval = Citizen.invokeNative('0xFFDE295662405B25', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xFFDE295662405B25, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_COMBAT_SPEED](https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_SPEED.md) — Sets the ped combat speed enum.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
