# PED::_GET_PED_DRUNKNESS

- **Hash:** `0x6FB76442469ABD68`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedDrunkness`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PED_DRUNKNESS

## Signature

```c
float _GET_PED_DRUNKNESS(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`float`

## Description

Returns ped drunk level
_H* or _I*

## Usage

### Lua

```lua
local retval = GetPedDrunkness(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6FB76442469ABD68, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedDrunkness(ped);

// by hash
const retval = Citizen.invokeNative('0x6FB76442469ABD68', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x6FB76442469ABD68, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_DRUNKNESS](https://natives.borderlinerp.com/natives/PED/_SET_PED_DRUNKNESS.md)

*Sources: alloc8or RDR3 NativeDB.*
