# PED::_GET_PED_HAS_SIMPLE_PLAYER_MEMORY_CHANGED

- **Hash:** `0xC3995D396F1D97B6`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedHasSimplePlayerMemoryChanged`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PED_HAS_SIMPLE_PLAYER_MEMORY_CHANGED

## Signature

```c
BOOL _GET_PED_HAS_SIMPLE_PLAYER_MEMORY_CHANGED(Ped ped, int memoryType, int ms);
```

## Parameters

- `ped` (`Ped`)
- `memoryType` (`int`)
- `ms` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetPedHasSimplePlayerMemoryChanged(ped, memoryType, ms)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC3995D396F1D97B6, ped, memoryType, ms, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetPedHasSimplePlayerMemoryChanged(ped, memoryType, ms);

// by hash
const retval = Citizen.invokeNative('0xC3995D396F1D97B6', ped, memoryType, ms, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC3995D396F1D97B6, ped, memoryType, ms);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
