# PED::_GET_PED_LASSO_HOGTIE_FLAG

- **Hash:** `0x2C76FA0E01681F8D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedLassoHogtieFlag`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PED_LASSO_HOGTIE_FLAG

## Signature

```c
BOOL _GET_PED_LASSO_HOGTIE_FLAG(Ped ped, int flagId);
```

## Parameters

- `ped` (`Ped`)
- `flagId` (`int`)

## Returns

`BOOL`

## Description

*Source: alloc8or RDR3 NativeDB*

https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CLassoHogtieFlags__Flags
https://github.com/femga/rdr3_discoveries/tree/master/AI/LASSO_HOGTIE_FLAG

*Source: VORPCORE RDR3natives*

https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/Lasso%20Hogtie%20Flags
https://github.com/femga/rdr3_discoveries/tree/master/AI/LASSO_HOGTIE_FLAG

## Usage

### Lua

```lua
local retval = GetPedLassoHogtieFlag(ped, flagId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2C76FA0E01681F8D, ped, flagId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetPedLassoHogtieFlag(ped, flagId);

// by hash
const retval = Citizen.invokeNative('0x2C76FA0E01681F8D', ped, flagId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2C76FA0E01681F8D, ped, flagId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [CLassoHogtieFlags__Flags](https://natives.borderlinerp.com/enums/CLassoHogtieFlags__Flags.md) — 12 values

## See also

- [PED::SET_PED_LASSO_HOGTIE_FLAG](https://natives.borderlinerp.com/natives/PED/SET_PED_LASSO_HOGTIE_FLAG.md)

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
