# PED::_GET_PED_MOTIVATION

- **Hash:** `0x42688E94E96FD9B4`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedMotivation`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PED_MOTIVATION

## Signature

```c
float _GET_PED_MOTIVATION(Ped ped, int motivationState, Ped targetPed);
```

## Parameters

- `ped` (`Ped`)
- `motivationState` (`int`)
- `targetPed` (`Ped`)

## Returns

`float`

## Description

If targetPed is set to 0 the ped motivationState affects everyone

## Usage

### Lua

```lua
local retval = GetPedMotivation(ped, motivationState, targetPed)

-- always available, by hash
local retval = Citizen.InvokeNative(0x42688E94E96FD9B4, ped, motivationState, targetPed, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedMotivation(ped, motivationState, targetPed);

// by hash
const retval = Citizen.invokeNative('0x42688E94E96FD9B4', ped, motivationState, targetPed, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x42688E94E96FD9B4, ped, motivationState, targetPed);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [PedMotivationState](https://natives.borderlinerp.com/enums/PedMotivationState.md) — 11 values

## See also

- [PED::_SET_PED_MOTIVATION](https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION.md) — TOILET_STATE, FEAR_STATE, ANGRY_STATE, AGITATION_STATE, HUNGRY_STATE, TIRED_STATE, SAD_STATE, BRAVE_STATE, OFFER_ITEM_STATE, SUSPICION, DRUNK_STATE If targetPed is set to 0 the ped motivationState affects everyone

*Sources: alloc8or RDR3 NativeDB.*
