# PED::_GET_PED_STAMINA

- **Hash:** `0x775A1CA7893AA8B5`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedStamina`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PED_STAMINA

## Signature

```c
float _GET_PED_STAMINA(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPedStamina(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x775A1CA7893AA8B5, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedStamina(ped);

// by hash
const retval = Citizen.invokeNative('0x775A1CA7893AA8B5', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x775A1CA7893AA8B5, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_CHANGE_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_CHANGE_PED_STAMINA.md) — Alters entity's stamina by 'amount'.
- [PED::_RESET_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_RESET_PED_STAMINA.md)
- [PED::_RESTORE_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_RESTORE_PED_STAMINA.md) — 0.0 <= stamina <= 100.0

*Sources: alloc8or RDR3 NativeDB.*
