# PED::_GET_PELT_FROM_HORSE

- **Hash:** `0x0CEEB6F4780B1F2F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPeltFromHorse`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PELT_FROM_HORSE

## Signature

```c
int _GET_PELT_FROM_HORSE(Ped horse, int index);
```

## Parameters

- `horse` (`Ped`)
- `index` (`int`)

## Returns

`int`

## Description

Returns peltId

## Usage

### Lua

```lua
local retval = GetPeltFromHorse(horse, index)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0CEEB6F4780B1F2F, horse, index, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPeltFromHorse(horse, index);

// by hash
const retval = Citizen.invokeNative('0x0CEEB6F4780B1F2F', horse, index, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x0CEEB6F4780B1F2F, horse, index);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_CLEAR_PELT_FROM_HORSE](https://natives.borderlinerp.com/natives/PED/_CLEAR_PELT_FROM_HORSE.md)

*Sources: alloc8or RDR3 NativeDB.*
