# PED::_GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER

- **Hash:** `0xEE2D5C819A65BF26`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPlayerCurrentAnimalDamageModifier`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER

## Signature

```c
float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`float`

## Description

Returns animal skin quality modifier

## Usage

### Lua

```lua
local retval = GetPlayerCurrentAnimalDamageModifier(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEE2D5C819A65BF26, player, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPlayerCurrentAnimalDamageModifier(player);

// by hash
const retval = Citizen.invokeNative('0xEE2D5C819A65BF26', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xEE2D5C819A65BF26, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/_SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER.md) — Animal Skin Quality Modifier

*Sources: alloc8or RDR3 NativeDB.*
