# PED::_GET_PLAYER_DISMOUNT_TIMESTAMP

- **Hash:** `0xE8D1CCB9375C101B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPlayerDismountTimestamp`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_PLAYER_DISMOUNT_TIMESTAMP

## Signature

```c
int _GET_PLAYER_DISMOUNT_TIMESTAMP(Ped mount, Player player);
```

## Parameters

- `mount` (`Ped`)
- `player` (`Player`)

## Returns

`int`

## Description

*Source: VORPCORE RDR3natives*

Returns dismounted timestamp

## Usage

### Lua

```lua
local retval = GetPlayerDismountTimestamp(mount, player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE8D1CCB9375C101B, mount, player, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPlayerDismountTimestamp(mount, player);

// by hash
const retval = Citizen.invokeNative('0xE8D1CCB9375C101B', mount, player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE8D1CCB9375C101B, mount, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PLAYER_DISMOUNT_TIMESTAMP](https://natives.borderlinerp.com/natives/PED/_SET_PLAYER_DISMOUNT_TIMESTAMP.md) — dismountTimer gets called with the data from `_GET_PLAYER_DISMOUNT_TIMESTAMP`

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
