# PED::_GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO

- **Hash:** `0xE4770DA1B8FF4FD1`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetVehicleDraftHorseIsAttachedTo`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO

## Signature

```c
Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO(Ped horse);
```

## Parameters

- `horse` (`Ped`)

## Returns

`Vehicle`

## Usage

### Lua

```lua
local retval = GetVehicleDraftHorseIsAttachedTo(horse)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE4770DA1B8FF4FD1, horse, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetVehicleDraftHorseIsAttachedTo(horse);

// by hash
const retval = Citizen.invokeNative('0xE4770DA1B8FF4FD1', horse, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE4770DA1B8FF4FD1, horse);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
