{"hash":"0x3BBDD6143FF16F98","ns":"PED","name":"_GIVE_PED_SCENARIO_PROP","slug":"_GIVE_PED_SCENARIO_PROP","official":false,"named":true,"luaName":"GivePedScenarioProp","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"object","type":"Object"},{"name":"conditionalAnim","type":"const char*"},{"name":"p3","type":"const char*"},{"name":"p4","type":"const char*"},{"name":"p5","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_GIVE_PED_SCENARIO_PROP","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_GIVE_PED_SCENARIO_PROP.md","snippets":{"lua":"local retval = GivePedScenarioProp(ped, object, conditionalAnim, p3, p4, p5)","luaInvoke":"local retval = Citizen.InvokeNative(0x3BBDD6143FF16F98, ped, object, conditionalAnim, p3, p4, p5, Citizen.ReturnResultAnyway())","js":"const retval = GivePedScenarioProp(ped, object, conditionalAnim, p3, p4, p5);","jsInvoke":"const retval = Citizen.invokeNative('0x3BBDD6143FF16F98', ped, object, conditionalAnim, p3, p4, p5, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x3BBDD6143FF16F98, ped, object, conditionalAnim, p3, p4, p5);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}