{"hash":"0xA0774E388CE4A679","ns":"PED","name":"_GIVE_PED_SCENARIO_PROP_DYNAMIC","slug":"_GIVE_PED_SCENARIO_PROP_DYNAMIC","official":false,"named":true,"luaName":"GivePedScenarioPropDynamic","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"object","type":"Object"},{"name":"p2","type":"const char*"},{"name":"p3","type":"const char*"},{"name":"p4","type":"BOOL"}],"summary":"Only used in SP R* Script rcm_jack2","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in SP R* Script rcm_jack2"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_GIVE_PED_SCENARIO_PROP_DYNAMIC","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_GIVE_PED_SCENARIO_PROP_DYNAMIC.md","snippets":{"lua":"local retval = GivePedScenarioPropDynamic(ped, object, p2, p3, p4)","luaInvoke":"local retval = Citizen.InvokeNative(0xA0774E388CE4A679, ped, object, p2, p3, p4, Citizen.ReturnResultAnyway())","js":"const retval = GivePedScenarioPropDynamic(ped, object, p2, p3, p4);","jsInvoke":"const retval = Citizen.invokeNative('0xA0774E388CE4A679', ped, object, p2, p3, p4, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA0774E388CE4A679, ped, object, p2, p3, p4);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}