# PED::_HAS_META_PED_ASSET_LOADED

- **Hash:** `0xB0B2C6D170B0E8E5`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `HasMetaPedAssetLoaded`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_HAS_META_PED_ASSET_LOADED

## Signature

```c
BOOL _HAS_META_PED_ASSET_LOADED(int requestId);
```

## Parameters

- `requestId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = HasMetaPedAssetLoaded(requestId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB0B2C6D170B0E8E5, requestId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasMetaPedAssetLoaded(requestId);

// by hash
const retval = Citizen.invokeNative('0xB0B2C6D170B0E8E5', requestId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB0B2C6D170B0E8E5, requestId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
