{"hash":"0xDE3904B22695D9F9","ns":"PED","name":"_HAS_PED_EMOTIONAL_PRESET_LOADED","slug":"_HAS_PED_EMOTIONAL_PRESET_LOADED","official":false,"named":true,"luaName":"HasPedEmotionalPresetLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"name","type":"const char*"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"See _REQUEST_PED_EMOTIONAL_PRESET"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_HAS_PED_EMOTIONAL_PRESET_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_HAS_PED_EMOTIONAL_PRESET_LOADED.md","snippets":{"lua":"local retval = HasPedEmotionalPresetLoaded(ped, name)","luaInvoke":"local retval = Citizen.InvokeNative(0xDE3904B22695D9F9, ped, name, Citizen.ReturnResultAnyway())","js":"const retval = HasPedEmotionalPresetLoaded(ped, name);","jsInvoke":"const retval = Citizen.invokeNative('0xDE3904B22695D9F9', ped, name, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xDE3904B22695D9F9, ped, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}