# PED::_HAS_PED_TAKEN_GORE_DAMAGE

- **Hash:** `0xBA208A8D6399A3AC`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `HasPedTakenGoreDamage`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_HAS_PED_TAKEN_GORE_DAMAGE

## Signature

```c
BOOL _HAS_PED_TAKEN_GORE_DAMAGE(Ped ped, int limb);
```

## Parameters

- `ped` (`Ped`)
- `limb` (`int`)

## Returns

`BOOL`

## Description

limb: 3 = Left Hand, 4 = Left Arm, 6 = Right Hand, 7 = Right Arm, 9 = Left Foot, 10 = Left Leg, 12 = Right Foot, 13 = Right Leg, 37 = Head

## Usage

### Lua

```lua
local retval = HasPedTakenGoreDamage(ped, limb)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBA208A8D6399A3AC, ped, limb, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasPedTakenGoreDamage(ped, limb);

// by hash
const retval = Citizen.invokeNative('0xBA208A8D6399A3AC', ped, limb, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xBA208A8D6399A3AC, ped, limb);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
