# PED::_HIDE_PED_REINS

- **Hash:** `0xCAC43D060099EA72`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `HidePedReins`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_HIDE_MOUNT_REINS`
- **URL:** https://natives.borderlinerp.com/natives/PED/_HIDE_PED_REINS

## Signature

```c
void _HIDE_PED_REINS(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Hides the visible reins/lead straps associated with the specified ped.
In practical use this is expected to be a horse ped, causing the hanging rein geometry to disappear.

*Source: VORPCORE RDR3natives*

Hides the reins of the mount

## Usage

### Lua

```lua
HidePedReins(ped)

-- always available, by hash
Citizen.InvokeNative(0xCAC43D060099EA72, ped)
```

### JavaScript

```js
HidePedReins(ped);

// by hash
Citizen.invokeNative('0xCAC43D060099EA72', ped);
```

### C#

```csharp
Function.Call((Hash)0xCAC43D060099EA72, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
