# PED::_HORSE_AGITATE

- **Hash:** `0xBAE08F00021BFFB2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `HorseAgitate`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_HORSE_AGITATE

## Signature

```c
void _HORSE_AGITATE(Ped mount, BOOL kickOffRider);
```

## Parameters

- `mount` (`Ped`)
- `kickOffRider` (`BOOL`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

_H* - _I*

*Source: femga rdr3_discoveries*

```
0xbae08f00021bffb2  (by Anthony229)
fortunately no :smile:
N_0xbae08f00021bffb2(horse) -- agitates the horse
```

## Usage

### Lua

```lua
HorseAgitate(mount, kickOffRider)

-- always available, by hash
Citizen.InvokeNative(0xBAE08F00021BFFB2, mount, kickOffRider)
```

### JavaScript

```js
HorseAgitate(mount, kickOffRider);

// by hash
Citizen.invokeNative('0xBAE08F00021BFFB2', mount, kickOffRider);
```

### C#

```csharp
Function.Call((Hash)0xBAE08F00021BFFB2, mount, kickOffRider);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
