{"hash":"0xDC88D06719070C39","ns":"PED","name":"_IS_PED_IN_NAVIGABLE_WATER","slug":"_IS_PED_IN_NAVIGABLE_WATER","official":false,"named":true,"luaName":"IsPedInNavigableWater","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"}],"summary":"Detects if ped is afloat in water like swimming or in a boat (driving or standing on it)","descriptions":[{"source":"alloc8or","format":"text","body":"Detects if ped is afloat in water like swimming or in a boat (driving or standing on it)"}],"examples":[],"aliases":["_IS_PED_AFLOAT"],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_IS_PED_IN_NAVIGABLE_WATER","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_IS_PED_IN_NAVIGABLE_WATER.md","snippets":{"lua":"local retval = IsPedInNavigableWater(ped)","luaInvoke":"local retval = Citizen.InvokeNative(0xDC88D06719070C39, ped, Citizen.ReturnResultAnyway())","js":"const retval = IsPedInNavigableWater(ped);","jsInvoke":"const retval = Citizen.invokeNative('0xDC88D06719070C39', ped, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xDC88D06719070C39, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}