{"hash":"0x078076AB50FB117F","ns":"PED","name":"_IS_PED_IN_POINT","slug":"_IS_PED_IN_POINT","official":false,"named":true,"luaName":"IsPedInPoint","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"radius","type":"float"},{"name":"p5","type":"BOOL"}],"summary":"If returned true: There are enemy peds near friendly turn in ped.","descriptions":[{"source":"alloc8or","format":"text","body":"If returned true: There are enemy peds near friendly turn in ped. Going to aggro.\nIf returned false: Moving back to idle as there aren't any remaining enemy peds near ped\n_IS_PED_IN_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_IS_PED_IN_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_IS_PED_IN_POINT.md","snippets":{"lua":"local retval = IsPedInPoint(ped, x, y, z, radius, p5)","luaInvoke":"local retval = Citizen.InvokeNative(0x078076AB50FB117F, ped, x, y, z, radius, p5, Citizen.ReturnResultAnyway())","js":"const retval = IsPedInPoint(ped, x, y, z, radius, p5);","jsInvoke":"const retval = Citizen.invokeNative('0x078076AB50FB117F', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p5, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x078076AB50FB117F, ped, x, y, z, radius, p5);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}