# PED::_IS_PED_IN_POINT

- **Hash:** `0x078076AB50FB117F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `IsPedInPoint`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_IS_PED_IN_POINT

## Signature

```c
BOOL _IS_PED_IN_POINT(Ped ped, float x, float y, float z, float radius, BOOL p5);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `radius` (`float`)
- `p5` (`BOOL`)

## Returns

`BOOL`

## Description

If returned true: There are enemy peds near friendly turn in ped. Going to aggro.
If returned false: Moving back to idle as there aren't any remaining enemy peds near ped
_IS_PED_IN_*

## Usage

### Lua

```lua
local retval = IsPedInPoint(ped, x, y, z, radius, p5)

-- always available, by hash
local retval = Citizen.InvokeNative(0x078076AB50FB117F, ped, x, y, z, radius, p5, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedInPoint(ped, x, y, z, radius, p5);

// by hash
const retval = Citizen.invokeNative('0x078076AB50FB117F', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p5, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x078076AB50FB117F, ped, x, y, z, radius, p5);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
