{"hash":"0xAA9F048DCF69B6DC","ns":"PED","name":"_IS_PED_MODEL_SUPPRESSED","slug":"_IS_PED_MODEL_SUPPRESSED","official":false,"named":true,"luaName":"IsPedModelSuppressed","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"model","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_IS_PED_MODEL_SUPPRESSED","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_IS_PED_MODEL_SUPPRESSED.md","snippets":{"lua":"local retval = IsPedModelSuppressed(model)","luaInvoke":"local retval = Citizen.InvokeNative(0xAA9F048DCF69B6DC, model, Citizen.ReturnResultAnyway())","js":"const retval = IsPedModelSuppressed(model);","jsInvoke":"const retval = Citizen.invokeNative('0xAA9F048DCF69B6DC', model, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xAA9F048DCF69B6DC, model);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}