# PED::_IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED

- **Hash:** `0x02AA2096FE00F3E1`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `IsPedTargetActionDisableFlagEnabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED

## Signature

```c
BOOL _IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED(Ped ped, int actionDisableFlag);
```

## Parameters

- `ped` (`Ped`)
- `actionDisableFlag` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedTargetActionDisableFlagEnabled(ped, actionDisableFlag)

-- always available, by hash
local retval = Citizen.InvokeNative(0x02AA2096FE00F3E1, ped, actionDisableFlag, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedTargetActionDisableFlagEnabled(ped, actionDisableFlag);

// by hash
const retval = Citizen.invokeNative('0x02AA2096FE00F3E1', ped, actionDisableFlag, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x02AA2096FE00F3E1, ped, actionDisableFlag);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [CActionFlags__DisableFlag](https://natives.borderlinerp.com/enums/CActionFlags__DisableFlag.md) — 35 values

*Sources: alloc8or RDR3 NativeDB.*
