{"hash":"0x91A5F9CBEBB9D936","ns":"PED","name":"_IS_SCENARIO_BLOCKING_AREA_VALID","slug":"_IS_SCENARIO_BLOCKING_AREA_VALID","official":false,"named":true,"luaName":"IsScenarioBlockingAreaValid","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_IS_SCENARIO_BLOCKING_AREA_VALID","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_IS_SCENARIO_BLOCKING_AREA_VALID.md","snippets":{"lua":"local retval = IsScenarioBlockingAreaValid(p0)","luaInvoke":"local retval = Citizen.InvokeNative(0x91A5F9CBEBB9D936, p0, Citizen.ReturnResultAnyway())","js":"const retval = IsScenarioBlockingAreaValid(p0);","jsInvoke":"const retval = Citizen.invokeNative('0x91A5F9CBEBB9D936', p0, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x91A5F9CBEBB9D936, p0);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}