{"hash":"0x31DC8D3F216D8509","ns":"PED","name":"_IS_TEXTURE_VALID","slug":"_IS_TEXTURE_VALID","official":false,"named":true,"luaName":"IsTextureValid","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"textureId","type":"int"}],"summary":"","descriptions":[{"source":"femga","format":"pre","body":"// 0x31DC8D3F216D8509\nBOOL _HAS_PED_TEXTURE_CREATED(int pedTextureId)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_IS_TEXTURE_VALID","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_IS_TEXTURE_VALID.md","snippets":{"lua":"local retval = IsTextureValid(textureId)","luaInvoke":"local retval = Citizen.InvokeNative(0x31DC8D3F216D8509, textureId, Citizen.ReturnResultAnyway())","js":"const retval = IsTextureValid(textureId);","jsInvoke":"const retval = Citizen.invokeNative('0x31DC8D3F216D8509', textureId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x31DC8D3F216D8509, textureId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}