{"hash":"0xAAB050DA48B57978","ns":"PED","name":"_PED_EMOTIONAL_PRESET_LOCO_MOTION","slug":"_PED_EMOTIONAL_PRESET_LOCO_MOTION","official":false,"named":true,"luaName":"PedEmotionalPresetLocoMotion","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"presetName","type":"const char*"},{"name":"targetPed","type":"Ped"},{"name":"duration","type":"int"},{"name":"flag","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"target: 0 affects everyone\nduration: -1 indefinite\nflag: always 4 in R* Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_PED_EMOTIONAL_PRESET_LOCO_MOTION","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_PED_EMOTIONAL_PRESET_LOCO_MOTION.md","snippets":{"lua":"PedEmotionalPresetLocoMotion(ped, presetName, targetPed, duration, flag)","luaInvoke":"Citizen.InvokeNative(0xAAB050DA48B57978, ped, presetName, targetPed, duration, flag)","js":"PedEmotionalPresetLocoMotion(ped, presetName, targetPed, duration, flag);","jsInvoke":"Citizen.invokeNative('0xAAB050DA48B57978', ped, presetName, targetPed, duration, flag);","csharp":"Function.Call((Hash)0xAAB050DA48B57978, ped, presetName, targetPed, duration, flag);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}