# PED::_PED_SET_SIMPLE_PLAYER_MEMORY

- **Hash:** `0xC494C76A34266E82`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `PedSetSimplePlayerMemory`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_PED_SET_SIMPLE_PLAYER_MEMORY

## Signature

```c
void _PED_SET_SIMPLE_PLAYER_MEMORY(Ped ped, int memoryType);
```

## Parameters

- `ped` (`Ped`)
- `memoryType` (`int`)

## Returns

`void`

## Description

memoryType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/_PED_SET_SIMPLE_PLAYER_MEMORY

## Usage

### Lua

```lua
PedSetSimplePlayerMemory(ped, memoryType)

-- always available, by hash
Citizen.InvokeNative(0xC494C76A34266E82, ped, memoryType)
```

### JavaScript

```js
PedSetSimplePlayerMemory(ped, memoryType);

// by hash
Citizen.invokeNative('0xC494C76A34266E82', ped, memoryType);
```

### C#

```csharp
Function.Call((Hash)0xC494C76A34266E82, ped, memoryType);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [_PED_SET_SIMPLE_PLAYER_MEMORY](https://natives.borderlinerp.com/enums/_PED_SET_SIMPLE_PLAYER_MEMORY.md) — 29 values

*Sources: alloc8or RDR3 NativeDB.*
