# PED::_REFRESH_CARRIED_PED_FOR_PED

- **Hash:** `0x6B67320E0D57856A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RefreshCarriedPedForPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described with examples
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REFRESH_CARRIED_PED_FOR_PED

## Signature

```c
void _REFRESH_CARRIED_PED_FOR_PED(Ped ped, Ped* carriedPed, int p2, BOOL p3);
```

## Parameters

- `ped` (`Ped`)
- `carriedPed` (`Ped*`)
- `p2` (`int`)
- `p3` (`BOOL`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Outputs the carried ped.
Params: p2 is alsways 2, p3 is always false.

*Source: VORPCORE RDR3natives*

Retruns the carried ped

## Usage

### Lua

```lua
local carriedPed = RefreshCarriedPedForPed(ped, p2, p3)

-- always available, by hash
local carriedPed = Citizen.InvokeNative(0x6B67320E0D57856A, ped, Citizen.PointerValueInt(), p2, p3)
```

### JavaScript

```js
const carriedPed = RefreshCarriedPedForPed(ped, p2, p3);

// by hash
const carriedPed = Citizen.invokeNative('0x6B67320E0D57856A', ped, Citizen.pointerValueInt(), p2, p3);
```

### C#

```csharp
var carriedPed = new OutputArgument();
Function.Call((Hash)0x6B67320E0D57856A, ped, carriedPed, p2, p3);
// carriedPed.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Examples

*Source: VORPCORE RDR3natives*

```lua
local carriedPed = Citizen.InvokeNative(0x6B67320E0D57856A, PlayerPedId(), Citizen.PointerValueInt(), 2,false)
```

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
