{"hash":"0xD8736EFDA38EDC5C","ns":"PED","name":"_REGISTER_HATED_TARGETS_IN_AREA","slug":"_REGISTER_HATED_TARGETS_IN_AREA","official":false,"named":true,"luaName":"RegisterHatedTargetsInArea","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"radius","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_REGISTER_HATED_TARGETS_IN_AREA","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_REGISTER_HATED_TARGETS_IN_AREA.md","snippets":{"lua":"RegisterHatedTargetsInArea(ped, x, y, z, radius)","luaInvoke":"Citizen.InvokeNative(0xD8736EFDA38EDC5C, ped, x, y, z, radius)","js":"RegisterHatedTargetsInArea(ped, x, y, z, radius);","jsInvoke":"Citizen.invokeNative('0xD8736EFDA38EDC5C', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001);","csharp":"Function.Call((Hash)0xD8736EFDA38EDC5C, ped, x, y, z, radius);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}