# PED::_RELEASE_META_PED_OUTFIT_REQUEST

- **Hash:** `0x4592B8B9B0EF5F48`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ReleaseMetaPedOutfitRequest`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_RELEASE_META_PED_OUTFIT_REQUEST

## Signature

```c
void _RELEASE_META_PED_OUTFIT_REQUEST(int requestId);
```

## Parameters

- `requestId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
ReleaseMetaPedOutfitRequest(requestId)

-- always available, by hash
Citizen.InvokeNative(0x4592B8B9B0EF5F48, requestId)
```

### JavaScript

```js
ReleaseMetaPedOutfitRequest(requestId);

// by hash
Citizen.invokeNative('0x4592B8B9B0EF5F48', requestId);
```

### C#

```csharp
Function.Call((Hash)0x4592B8B9B0EF5F48, requestId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
