{"hash":"0x3A50753042B6891B","ns":"PED","name":"_REMOVE_CONDITIONAL_ANIM_PROPITEM","slug":"_REMOVE_CONDITIONAL_ANIM_PROPITEM","official":false,"named":true,"luaName":"RemoveConditionalAnimPropitem","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"propItemId","type":"const char*"}],"summary":"Stops and clears a running conditional locomotion animation state on the ped for the given prop item id (started via _PROPITEM_PLAY_CONDITIONAL_ANIM_WITH_OBJECT).","descriptions":[{"source":"alloc8or","format":"text","body":"Stops and clears a running conditional locomotion animation state on the ped for the given prop item id (started via _PROPITEM_PLAY_CONDITIONAL_ANIM_WITH_OBJECT).\n\nNotes:\n- Ends the conditional locomotion/propitem state; it does not delete/detach any physical object entity.\n\nOld name: _REMOVE_PED_PROP"},{"source":"vorp","format":"text","body":"Stops and clears a running conditional locomotion animation previously started by _PLAY_CONDITIONAL_ANIM_WITH_PROPITEM ex: P_CS_CRATETNT01X_PH_R_HAND\nThis does not remove the physical prop entity itself, but rather ends the active locomotion/conditional animation associated with it."}],"examples":[],"aliases":["_REMOVE_PED_PROPITEM_CONDITONAL_ANIM"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_REMOVE_CONDITIONAL_ANIM_PROPITEM","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_REMOVE_CONDITIONAL_ANIM_PROPITEM.md","snippets":{"lua":"RemoveConditionalAnimPropitem(ped, propItemId)","luaInvoke":"Citizen.InvokeNative(0x3A50753042B6891B, ped, propItemId)","js":"RemoveConditionalAnimPropitem(ped, propItemId);","jsInvoke":"Citizen.invokeNative('0x3A50753042B6891B', ped, propItemId);","csharp":"Function.Call((Hash)0x3A50753042B6891B, ped, propItemId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}