# PED::_REMOVE_GRAVITY_WELL

- **Hash:** `0x87247BC60B60BED8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RemoveGravityWell`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REMOVE_GRAVITY_WELL

## Signature

```c
void _REMOVE_GRAVITY_WELL(int handle);
```

## Parameters

- `handle` (`int`)

## Returns

`void`

## Description

Removes gravity well by handle returned from 0x4F5EBE70081E5A20

## Usage

### Lua

```lua
RemoveGravityWell(handle)

-- always available, by hash
Citizen.InvokeNative(0x87247BC60B60BED8, handle)
```

### JavaScript

```js
RemoveGravityWell(handle);

// by hash
Citizen.invokeNative('0x87247BC60B60BED8', handle);
```

### C#

```csharp
Function.Call((Hash)0x87247BC60B60BED8, handle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_CREATE_GRAVITY_WELL](https://natives.borderlinerp.com/natives/PED/_CREATE_GRAVITY_WELL.md) — Creates a handle to an instance of "CScriptResource_GravityWell", this system forces local ped to target specified position when moving, however player still can interrupt this.

*Sources: alloc8or RDR3 NativeDB.*
