{"hash":"0xDE7B2B4144906CDF","ns":"PED","name":"_REMOVE_MOTION_TYPE_ASSET","slug":"_REMOVE_MOTION_TYPE_ASSET","official":false,"named":true,"luaName":"RemoveMotionTypeAsset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"nameHash","type":"Hash"},{"name":"ped","type":"Ped"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xF7EA250B9A919E03"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_REMOVE_MOTION_TYPE_ASSET","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_REMOVE_MOTION_TYPE_ASSET.md","snippets":{"lua":"RemoveMotionTypeAsset(nameHash, ped)","luaInvoke":"Citizen.InvokeNative(0xDE7B2B4144906CDF, nameHash, ped)","js":"RemoveMotionTypeAsset(nameHash, ped);","jsInvoke":"Citizen.invokeNative('0xDE7B2B4144906CDF', nameHash, ped);","csharp":"Function.Call((Hash)0xDE7B2B4144906CDF, nameHash, ped);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}