# PED::_REMOVE_PED_BLACKBOARD_HASH

- **Hash:** `0x0E17378642156790`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RemovePedBlackboardHash`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_HASH

## Signature

```c
void _REMOVE_PED_BLACKBOARD_HASH(Ped ped, const char* variableName);
```

## Parameters

- `ped` (`Ped`)
- `variableName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RemovePedBlackboardHash(ped, variableName)

-- always available, by hash
Citizen.InvokeNative(0x0E17378642156790, ped, variableName)
```

### JavaScript

```js
RemovePedBlackboardHash(ped, variableName);

// by hash
Citizen.invokeNative('0x0E17378642156790', ped, variableName);
```

### C#

```csharp
Function.Call((Hash)0x0E17378642156790, ped, variableName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_HASH.md) — BodyPartChained OverloadMostInjuredBodyPart LeftLeg Legs RightArm
- [PED::_GET_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_HASH.md)

*Sources: alloc8or RDR3 NativeDB.*
