# PED::_REMOVE_PED_BLACKBOARD_INT

- **Hash:** `0x81B75428A7813E67`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RemovePedBlackboardInt`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_INT

## Signature

```c
void _REMOVE_PED_BLACKBOARD_INT(Ped ped, const char* variableName);
```

## Parameters

- `ped` (`Ped`)
- `variableName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RemovePedBlackboardInt(ped, variableName)

-- always available, by hash
Citizen.InvokeNative(0x81B75428A7813E67, ped, variableName)
```

### JavaScript

```js
RemovePedBlackboardInt(ped, variableName);

// by hash
Citizen.invokeNative('0x81B75428A7813E67', ped, variableName);
```

### C#

```csharp
Function.Call((Hash)0x81B75428A7813E67, ped, variableName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_BLACKBOARD_INT](https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_INT.md) — Blackboard natives allow you to apply and check certain data to/for peds.

*Sources: alloc8or RDR3 NativeDB.*
