# PED::_REMOVE_SHOP_ITEM_FROM_PED

- **Hash:** `0x0D7FFA1B2F69ED82`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RemoveShopItemFromPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1355
- **URL:** https://natives.borderlinerp.com/natives/PED/_REMOVE_SHOP_ITEM_FROM_PED

## Signature

```c
void _REMOVE_SHOP_ITEM_FROM_PED(Ped ped, Hash componentHash, int p2, BOOL p3);
```

## Parameters

- `ped` (`Ped`)
- `componentHash` (`Hash`)
- `p2` (`int`)
- `p3` (`BOOL`)

## Returns

`void`

## Description

Directly removes a shop item component from a ped
Params: p2 and p3 are always 0

## Usage

### Lua

```lua
RemoveShopItemFromPed(ped, componentHash, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x0D7FFA1B2F69ED82, ped, componentHash, p2, p3)
```

### JavaScript

```js
RemoveShopItemFromPed(ped, componentHash, p2, p3);

// by hash
Citizen.invokeNative('0x0D7FFA1B2F69ED82', ped, componentHash, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x0D7FFA1B2F69ED82, ped, componentHash, p2, p3);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
