# PED::_REMOVE_TARGET

- **Hash:** `0x4707E9C23D8CA3FE`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RemoveTarget`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REMOVE_TARGET

## Signature

```c
void _REMOVE_TARGET(Ped ped, Ped targetPed);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveTarget(ped, targetPed)

-- always available, by hash
Citizen.InvokeNative(0x4707E9C23D8CA3FE, ped, targetPed)
```

### JavaScript

```js
RemoveTarget(ped, targetPed);

// by hash
Citizen.invokeNative('0x4707E9C23D8CA3FE', ped, targetPed);
```

### C#

```csharp
Function.Call((Hash)0x4707E9C23D8CA3FE, ped, targetPed);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
