# PED::_REQUEST_META_PED_COMPONENT

- **Hash:** `0xF6D9E1F3560CBF8E`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RequestMetaPedComponent`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REQUEST_META_PED_COMPONENT

## Signature

```c
Any _REQUEST_META_PED_COMPONENT(int metaPedType, Any p1, int p2, int p3, int p4);
```

## Parameters

- `metaPedType` (`int`)
- `p1` (`Any`)
- `p2` (`int`)
- `p3` (`int`)
- `p4` (`int`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = RequestMetaPedComponent(metaPedType, p1, p2, p3, p4)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF6D9E1F3560CBF8E, metaPedType, p1, p2, p3, p4, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = RequestMetaPedComponent(metaPedType, p1, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xF6D9E1F3560CBF8E', metaPedType, p1, p2, p3, p4, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xF6D9E1F3560CBF8E, metaPedType, p1, p2, p3, p4);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eMetaPedType](https://natives.borderlinerp.com/enums/eMetaPedType.md) — 4 values

*Sources: alloc8or RDR3 NativeDB.*
