# PED::_REQUEST_META_PED_OUTFIT

- **Hash:** `0x13154A76CE0CF9AB`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RequestMetaPedOutfit`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REQUEST_META_PED_OUTFIT

## Signature

```c
int _REQUEST_META_PED_OUTFIT(Hash model, Hash outfit);
```

## Parameters

- `model` (`Hash`)
- `outfit` (`Hash`)

## Returns

`int`

## Description

https://github.com/femga/rdr3_discoveries/blob/master/clothes/metaped_outfits.lua
Returns requestId, to be used with 0x74F512E29CB717E2

## Usage

### Lua

```lua
local retval = RequestMetaPedOutfit(model, outfit)

-- always available, by hash
local retval = Citizen.InvokeNative(0x13154A76CE0CF9AB, model, outfit, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = RequestMetaPedOutfit(model, outfit);

// by hash
const retval = Citizen.invokeNative('0x13154A76CE0CF9AB', model, outfit, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x13154A76CE0CF9AB, model, outfit);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_EQUIP_META_PED_OUTFIT](https://natives.borderlinerp.com/natives/PED/_EQUIP_META_PED_OUTFIT.md) — Body Types: MPCREATOR_NEUTRAL MPCREATOR_SKINNY MPCREATOR_SKINNY_MUSCULAR MPCREATOR_HEAVY MPCREATOR_HEAVY_MUSCULAR eBodyWeightOutfit (pedattributes.ymt): -2045421226 (smallest) 1745919061 (default) 1960266524 (biggest) Alt name: _EQUIP_ME…

*Sources: alloc8or RDR3 NativeDB.*
