{"hash":"0x5C3C55EAAD19915F","ns":"PED","name":"_REQUEST_PED_EMOTIONAL_PRESET","slug":"_REQUEST_PED_EMOTIONAL_PRESET","official":false,"named":true,"luaName":"RequestPedEmotionalPreset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"name","type":"const char*"}],"summary":"For more information, see common:/data/emotional_presets.meta","descriptions":[{"source":"alloc8or","format":"text","body":"For more information, see common:/data/emotional_presets.meta"}],"examples":[],"aliases":[],"enums":[],"related":["0xFC3BAB1801A8255A"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_EMOTIONAL_PRESET","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_EMOTIONAL_PRESET.md","snippets":{"lua":"RequestPedEmotionalPreset(ped, name)","luaInvoke":"Citizen.InvokeNative(0x5C3C55EAAD19915F, ped, name)","js":"RequestPedEmotionalPreset(ped, name);","jsInvoke":"Citizen.invokeNative('0x5C3C55EAAD19915F', ped, name);","csharp":"Function.Call((Hash)0x5C3C55EAAD19915F, ped, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}