{"hash":"0x8B3B71C80A29A4BB","ns":"PED","name":"_REQUEST_PED_FACIAL_MOOD_THIS_FRAME","slug":"_REQUEST_PED_FACIAL_MOOD_THIS_FRAME","official":false,"named":true,"luaName":"RequestPedFacialMoodThisFrame","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"mood","type":"Hash"},{"name":"p2","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/fwFacialAnimRequest__Mood\nParams: p2 = 6 in R* Scripts"}],"examples":[],"aliases":[],"enums":["fwFacialAnimRequest__Mood"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_FACIAL_MOOD_THIS_FRAME","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_FACIAL_MOOD_THIS_FRAME.md","snippets":{"lua":"RequestPedFacialMoodThisFrame(ped, mood, p2)","luaInvoke":"Citizen.InvokeNative(0x8B3B71C80A29A4BB, ped, mood, p2)","js":"RequestPedFacialMoodThisFrame(ped, mood, p2);","jsInvoke":"Citizen.invokeNative('0x8B3B71C80A29A4BB', ped, mood, p2);","csharp":"Function.Call((Hash)0x8B3B71C80A29A4BB, ped, mood, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}