# PED::_REQUEST_PED_FACIAL_MOOD_THIS_FRAME

- **Hash:** `0x8B3B71C80A29A4BB`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RequestPedFacialMoodThisFrame`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_FACIAL_MOOD_THIS_FRAME

## Signature

```c
void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME(Ped ped, Hash mood, int p2);
```

## Parameters

- `ped` (`Ped`)
- `mood` (`Hash`)
- `p2` (`int`)

## Returns

`void`

## Description

mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/fwFacialAnimRequest__Mood
Params: p2 = 6 in R* Scripts

## Usage

### Lua

```lua
RequestPedFacialMoodThisFrame(ped, mood, p2)

-- always available, by hash
Citizen.InvokeNative(0x8B3B71C80A29A4BB, ped, mood, p2)
```

### JavaScript

```js
RequestPedFacialMoodThisFrame(ped, mood, p2);

// by hash
Citizen.invokeNative('0x8B3B71C80A29A4BB', ped, mood, p2);
```

### C#

```csharp
Function.Call((Hash)0x8B3B71C80A29A4BB, ped, mood, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [fwFacialAnimRequest__Mood](https://natives.borderlinerp.com/enums/fwFacialAnimRequest__Mood.md) — 121 values

*Sources: alloc8or RDR3 NativeDB.*
