# PED::_REQUEST_PED_GETUP_ANIMATION

- **Hash:** `0xEAA8242C8479C27D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RequestPedGetupAnimation`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_GETUP_ANIMATION

## Signature

```c
void _REQUEST_PED_GETUP_ANIMATION(Ped ped, const char* getUpType);
```

## Parameters

- `ped` (`Ped`)
- `getUpType` (`const char*`)

## Returns

`void`

## Description

Known get up animation types: REAR, FRONT

## Usage

### Lua

```lua
RequestPedGetupAnimation(ped, getUpType)

-- always available, by hash
Citizen.InvokeNative(0xEAA8242C8479C27D, ped, getUpType)
```

### JavaScript

```js
RequestPedGetupAnimation(ped, getUpType);

// by hash
Citizen.invokeNative('0xEAA8242C8479C27D', ped, getUpType);
```

### C#

```csharp
Function.Call((Hash)0xEAA8242C8479C27D, ped, getUpType);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_GETUP_ANIMATION](https://natives.borderlinerp.com/natives/PED/_SET_PED_GETUP_ANIMATION.md)

*Sources: alloc8or RDR3 NativeDB.*
