{"hash":"0xBEC65C6049B3219D","ns":"PED","name":"_REQUEST_PROP_SCENARIO_PED","slug":"_REQUEST_PROP_SCENARIO_PED","official":false,"named":true,"luaName":"RequestPropScenarioPed","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"ped","type":"Ped"},{"name":"object","type":"Object"},{"name":"p2","type":"const char*"},{"name":"p3","type":"const char*"},{"name":"p4","type":"const char*"},{"name":"p5","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_REQUEST_PROP_SCENARIO_PED","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_REQUEST_PROP_SCENARIO_PED.md","snippets":{"lua":"local retval = RequestPropScenarioPed(ped, object, p2, p3, p4, p5)","luaInvoke":"local retval = Citizen.InvokeNative(0xBEC65C6049B3219D, ped, object, p2, p3, p4, p5, Citizen.ResultAsInteger())","js":"const retval = RequestPropScenarioPed(ped, object, p2, p3, p4, p5);","jsInvoke":"const retval = Citizen.invokeNative('0xBEC65C6049B3219D', ped, object, p2, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xBEC65C6049B3219D, ped, object, p2, p3, p4, p5);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}